These things found around the level are fireball launchers, though this one seems to be inactive. Level 12 starts in a closed square room with no visible door. There are two xorns in the room and a mind flayer behind the door, so you can encounter both enemies in the same place. The way into level 12 is a portal behind a locked door in the southwest room of level 11. I use Hold Person on these stragglers and show what Burning Hands looks like. With this you can use it to kill enemies before they have a chance to reach you. Any other spell would just hit the door, and the party if that spell was Fireball or Ice Storm. Here's a nice property of the spell: It can be cast through partially open doors. Kirath is not a high enough level to cast Cone of Cold, but I have four Wands of Frost. Nothing other than the party can open doors, not even the humanoids who built these places. That latter part is important because it gives me an escape to avoid being surrounded. This is two of them lined up in a row near the door. I'm getting revenge on the dwarves for their misspelled wand bullshit. Time to make use of some of these spells. Unlike some other games, it has absolutely no drawbacks in this series. The most useful among these is Haste, which lowers the whole party's attack cooldown. I cancelled out after the first screen since it was listing spells he already knew. I also have him scribe some of the scrolls we've collected. A scroll for it is also behind one of the rock doors in level 9. It does not protect against spells, however. Since only a few enemies are capable of anything other than physical attacks, this essentially means nigh-invulnerability. It will stay on after rest, so you can easily cast it on the whole party. It nullifies a certain number of physical attacks, dependent on the caster's level (1d4+3 at level 7). It is notable mainly because it has no scrolls, so recruiting Kirath is the only way to cast it in this game. Burning Hands causes damage to enemies in front of you, which increases with the caster's level. Here are his stats and initial spell list: We can also take care of that right now by reviving Kirath. As with any other wand, only a mage can use it. Wand of S livias? Excuse me, it was supposed to be the Wand of S ilvias. We return to the dwarves on level 5 and give them the potion. Part 12: End of the Beholder EOTB 10: End of the Beholder
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